European content providers need to be capable of creating networked media content that is Web-based rather than based on traditional networked media technologies. OMWeb staff provides online training to help developers create rich multimedia content accross platforms and devices using standard W3C Web technologies.
Course 1: Introduction to SVG
Closely linked with HTML5, W3C’s SVG (Scalable Vector Graphics) standard is quickly becoming a key, non-proprietary technology that every Web developer needs to master in the future, especially when creating “rich”, interactive sites. SVG offers true cross browser, dynamic graphics fit for any size device on all major platforms without any plug-ins or proprietary software. The Introduction to SVG online course extendd the skill set of Web designers and content producers to make maximum use of this exciting technology.
During this course, participants do:
- create SVG documents;
- learn how to add border effects, linear and radial gradients;
- learn how to create components of images that can be reused;
- learn how to transform your images (enlargement, rotation, shifting etc.);
- add animation using SMIL;
- use scripting to transform and manipulate images;
- make your graphics interactive and responsive to user input.
Course 1 Dates:
- October-November 2010: Phil Archer and David Dailey were the trainers.
- January-February 2011: the trainer was David Dailey.
Course 2: HTML5 Audio & Video
Students will learn:
- about the current state of HTML5 audio and video
- how to integrate HTML5 media into their Web pages
- how to encode media to make it suitable for the Web
- how to build and customize their own media players
- how to integrate HTML5 media with other HTML5 elements
- how to use HTML5 media in games and other richer experiences
- about the integration with mobile platforms
Course 2 Dates:
- 17 October-20 November 2011: Mark Boas was the trainer
- Beg. 2012
Course 3: Game Development in HTML5
In this course, students will learn:
- what are the HTML5 elements useful in game development
- how to use HTML5 animation and CSS3 transitions
- about collision detection and basic physics
- how to implement multiplayer gameplay
- how to deploy your game in the appstores
A snapshot of the course content is available in the course description.
Course 3 Dates:
- 31 October-27 November 2011: Michal Budzynski was the trainer
[Call for Trainers: HTML5 for Rich Media
W3C issued a call for trainers to create and teach courses on HTML5-based “rich-media” Web content including:
- Video/audio sites based on HTML5
- Design and development of HTML5-based games
- Graphics in HTML5 (SVG, canvas)
The trainers will have to develop and deliver (before the end of year 2011) a new HTML5 online training course, aimed at existing Web developers and designers who need to get up to speed with the new and more complex media features available within HTML. The course will include extensive hands-on practical work, lectures, assignments, and such. Assignments would be based on examples related to application domains such as games, movies, online audio CD packaging, etc.