Archive for the ‘Workshop’ Category

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TV, social media and Web apps at the 3rd FOKUS Media Web Symposium

February 6, 2013

Do not miss the upcoming 3rd FOKUS Media Web Symposium, March 14-15 2013!

Media and mobile Web experts, technology vendors and content providers are invited to meet in the vibrant city of Berlin, Germany, to spot and set trends as well as draw future roadmaps of Applications, Content and Technologies for a multiscreen world. The bulk of services in today’s mass market as well as the markets of the future will be based on Web technologies. Contents and Internet based services are being delivered to PCs, game consoles, TVs, smartphones, tablets and even cars.

3rd FOKUS Media Web Symposium bannerAt the 3rd Fraunhofer FOKUS Media Web Symposium, we will discuss which technical gaps and barriers have to be cleared to address all kind of viewers in a multiscreen environment. We will even go a step further opening for new business domains since Web based media technologies will be used for more than pure entertainment in the future. Smarter Cities and Internet of Things are also on the symposium’s agenda, which looks like this:

  • Day 1:
    • Two tutorials on Connected TV and Multiscreen App Development
    • Two workshops on:
      • TV – hybrid, smart, social, multiscreen – what is next?
      • Web Technologies for Smart Cities & Internet of Things
  • Day 2: Conference sessions on Smart Cities, Streaming Media, Web Apps, and more.
    • Dave Raggett (W3C team) will notably present “Smart cities as a Web of people, things and services

Registration is open and you still have time to benefit from the early bird ratebefore 14 February 2013!

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Report on Games workshop published

October 10, 2011

W3C HTML5 logo

Two weeks ago, we had the occasion to join the games community during onGameStart, the first HTML5 Games conference. Speakers at the conference explored many facets of games development using Web technologies, things that work, things that don’t. To explore game developers needs further and gather inputs for HTML.next, we organized a workshop the day after the conference. The workshop report is now available.

Workshop participants included people from Bocoup, Google, Mozilla, RIM, Tecnalia, and Wooga, all passionate about games and Web technologies. During the workshop, more than 20 features that would enable the development of better games using regular Web technologies were reviewed, refined and classified, leading to the identification of 11 new features of particular interest for the games community, namely:

To push for the inclusion of these features within W3C working groups charters, track standardization progress in W3C, and discuss potential other features directly relevant to the development of games using Web technologies, a Games Community Group was proposed and created at the end of the workshop. This group is also to communicate how to build games on the Open Web Platform to the general public.

A community group is a discussion forum open to anyone, without fees, particularly well suited to serve as coordination point for a particular community within W3C. Are you interested in the progress of the Web platform for games development? Join the Games Community group!

Building on the success of this first workshop, we will run a W3C Games Community Group Summit on 3 November 2011, next to the New Game Conference in San Francisco. Stay tuned on the Open Media Web Blog for announcement!

Check the full workshop report for details. Also, if you want to learn more about building games with Web technologies, check and register for the online training course on Game development in HTML5.

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Workshop on HTML.next for gaming

September 14, 2011

The Open Media Web project team is proud to organize a: W3C HTML5 logo

Workshop on HTML.next for gaming
Saturday 24 September 2011 — 09:00 – 13:00

Warsaw, Poland
co-located with OnGameStart

The workshop will explore game developers needs and gather inputs for HTML.next, the next version of HTML, that would enable the development of fully immersive games using regular Web technologies. Main topics of discussion (see below for more detailed topics of interest) will be about:

  • New standards for cooler games?
  • New features for better performances?
  • New ideas for HTML.next?

Come to discuss and share your ideas about the next cool things to happen. And expect HTML5 goodies!
Participation is free!

Background

HTML5 enables the development of richer and ever more interactive applications. As far as gaming is concerned, the situation evolved from a world of hacks and plug-ins to a situation where one can envision the production of a multi-player first-person-shooter game using canvas, Web Workers, Web Sockets, on-going standardization efforts on audio, real-time communications and various other Web and device APIs.

However rich this new Web platform may become, games require precise control over:

  • devices used for interaction (keyboard, mouse, joystick, touch screens, gestures, cameras, etc.)
  • rendering surfaces (ability to go fullscreen, to take screenshots, 3D APIs, audio synthesis, etc.)
  • processing power (multi-threading, memory management, use of hardware acceleration, etc.)

Precise control is tough, either because the right API is missing, or because the specification does not address all needs, or simply because the API is not precise enough to prevent interoperability issues.

Goal and Scope

The goal of this workshop is to meet and engage in discussions with developers of the games community, and gather inputs for HTML.next, the next version of HTML, that would enable the development of fully immersive games using regular Web technologies.

Topics of interest include suggestions for new APIs, as well as scenarios and requirements to improve existing functionalities. For example:

  • Going fullscreen
  • Access and control of viewport settings (e.g. pixel density)
  • Possible improvements to multi-threading execution
  • Hit-testing API
  • 3D or pseudo-3D rendering (WebGL, declarative 3D, depth control)
  • Specific needs for animations, movements
  • Performance measurement (number of frames per second?)
  • Web application packaging for offline Web apps (HTML5 AppCache, W3C widgets)
  • Caching resources, pre-loading (e.g. for sprites and sound)
  • Taking screenshots
  • Joystick and mouse control
  • Multi-player games, peer-to-peer connections
  • More efficient DOM tree operations.

The outcome of the discussions will be fed into existing W3C working groups where appropriate (HTML, Device APIs, Web Applications, Web Real-Time Communications, Audio, etc.), as well as into the list of ideas for HTML.next where appropriate. Depending on the level of interest at the workshop, the creation of a Games Community Group could be envisioned to pursue discussions.

Agenda

The workshop will be run as a barcamp to encourage live discussions among participants.

09:00 – 10:00 Francois Daoust: “W3C, HTML5, HTML.next”

  • How W3C Web standards come to life
  • HTML5 specs progress report
  • What is HTML.next?
  • How to ensure the next Open Web Platform is the right one for you

10:00 – 12:30 Barcamp Session

Actual content for this session should be provided by participants. What we’re typically looking at is to repeat the following pattern to multiple technical topics:

  • One or more specific game scenarios that cannot be done today with regular Web technologies, or that cannot be done efficiently enough today.
  • An analysis of what is missing
  • What a possible solution could look like
  • Areas that could affect the design of the solution and that would need to be investigated (security, privacy, accessibility, complexity, portability, integration with other APIs, etc.)
  • Relevant group(s) in W3C for this work, if any

Please prepare accordingly. To help organize the event, please get in touch with Francois Daoust with topics you’d like to present or hear about in particular.

Topics on the agenda for this session so far:

  • Accurate sound triggering – Darius Kazemi (Bocoup)
  • Mouse lock for 3D games – Seth Ladd (Google), Darius Kazemi (Bocoup)
  • An asset loading and smart caching solution - Darius Kazemi (Bocoup)
  • Real-time communications for multi-player games – Francois Daoust (W3C)
  • [...]

12:30 – 13:00 Wrap-up Session

  • Summary of discussions
  • Inputs identified
  • Next steps?

Expression of Interest

Planning to attend the workshop? Great! Please let Francois Daoust know about it!

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