Archive for the ‘Workshop’ Category

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Web & TV convergence [W3C Workshop]

December 19, 2013

W3C announced a Fourth W3C Web and TV Workshop: Web and TV Convergence, 12-13 March 2014, in Munich, Germany. The Workshop is hosted by IRT.

The TV ecosystem is seeing large changes in terms of consumer behavior, creator demographics and technical capabilities. The effect on companies and organizations is profound leading to individual and collaborative efforts to turn challenges into opportunities. As the next generation of challenges arise, this workshop aims to assist market players in two main areas:

  1. Identifying the priorities for Web and television convergence and advising W3C on where to focus its efforts;
  2. Strengthening cooperation between those involved in the development of standards to avoid confusion and duplication of work.

Based on the success of previous similar workshops, we anticipate participation from broadcast and media companies, browser and software vendors (including embedded browsers), cable operators, content developers and providers, IPTV providers, multiple-system operators (MSOs), network providers and telecommunications companies, service vendors of cloud computing, standardization organizations related to Web and TV, television operators (broadcast, cable, satellite) and VOD operators. We intend the workshop to benefit the global media audience by resulting in such developments as new standardization work, best practices and renewed commitments.

W3C membership is not required to participate. The event is open to all, but all participants are required to submit a position paper or statement of interest by 3 February 2014.

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TV, social media and Web apps at the 3rd FOKUS Media Web Symposium

February 6, 2013

Do not miss the upcoming 3rd FOKUS Media Web Symposium, March 14-15 2013!

Media and mobile Web experts, technology vendors and content providers are invited to meet in the vibrant city of Berlin, Germany, to spot and set trends as well as draw future roadmaps of Applications, Content and Technologies for a multiscreen world. The bulk of services in today’s mass market as well as the markets of the future will be based on Web technologies. Contents and Internet based services are being delivered to PCs, game consoles, TVs, smartphones, tablets and even cars.

3rd FOKUS Media Web Symposium bannerAt the 3rd Fraunhofer FOKUS Media Web Symposium, we will discuss which technical gaps and barriers have to be cleared to address all kind of viewers in a multiscreen environment. We will even go a step further opening for new business domains since Web based media technologies will be used for more than pure entertainment in the future. Smarter Cities and Internet of Things are also on the symposium’s agenda, which looks like this:

  • Day 1:
    • Two tutorials on Connected TV and Multiscreen App Development
    • Two workshops on:
      • TV – hybrid, smart, social, multiscreen – what is next?
      • Web Technologies for Smart Cities & Internet of Things
  • Day 2: Conference sessions on Smart Cities, Streaming Media, Web Apps, and more.
    • Dave Raggett (W3C team) will notably present “Smart cities as a Web of people, things and services

Registration is open and you still have time to benefit from the early bird ratebefore 14 February 2013!

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Report on Games workshop published

October 10, 2011

W3C HTML5 logo

Two weeks ago, we had the occasion to join the games community during onGameStart, the first HTML5 Games conference. Speakers at the conference explored many facets of games development using Web technologies, things that work, things that don’t. To explore game developers needs further and gather inputs for HTML.next, we organized a workshop the day after the conference. The workshop report is now available.

Workshop participants included people from Bocoup, Google, Mozilla, RIM, Tecnalia, and Wooga, all passionate about games and Web technologies. During the workshop, more than 20 features that would enable the development of better games using regular Web technologies were reviewed, refined and classified, leading to the identification of 11 new features of particular interest for the games community, namely:

To push for the inclusion of these features within W3C working groups charters, track standardization progress in W3C, and discuss potential other features directly relevant to the development of games using Web technologies, a Games Community Group was proposed and created at the end of the workshop. This group is also to communicate how to build games on the Open Web Platform to the general public.

A community group is a discussion forum open to anyone, without fees, particularly well suited to serve as coordination point for a particular community within W3C. Are you interested in the progress of the Web platform for games development? Join the Games Community group!

Building on the success of this first workshop, we will run a W3C Games Community Group Summit on 3 November 2011, next to the New Game Conference in San Francisco. Stay tuned on the Open Media Web Blog for announcement!

Check the full workshop report for details. Also, if you want to learn more about building games with Web technologies, check and register for the online training course on Game development in HTML5.

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