Archive for the ‘Training’ Category

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W3C HTML5 training course – New session starts 3 June!

May 30, 2013

Learn HTML5 cool new features and code slimming techniques that will hep you build interactive, powerful and efficient Web sites! Whatever you’re a beginner or a high level developer/designer, have access to high quality content material, be trained by a first-class expert, and learn step by step.

Registration is open for the W3C HTML5 training course that starts 3 June 2013 and lasts six weeks. Experienced trainer Michel Buffa will cover the techniques developers and designers need to create great Web pages and apps. Topics include video, animations, forms, and APIs to create location-based services, as well as offline applications. Students receive a certificate upon course completion.

Read the students’ feedback, as well as what was the trainer’s experience during the first course session earlier this year.

HTML5 simply rocks — enroll now!
During this 6 weeks long online training course, you will notably:

  • Learn the new simplified HTML5 tags
  • Play with the and elements
  • Draw and animate fun Web graphics
  • Discover the newest HTML5 forms features
  • Test the geolocation, orientation APIs and much more
  • Understand the HTML5 offline features

Register and learn more about W3DevCampus, W3C’s online training for Web developers.

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New HTML5 training course! – Early bird until 22 Feb.

February 15, 2013

W3C HTML5 logo

W3C is pleased to launch a new “HTML5″ training course!

Experienced trainer Michel Buffa will cover the techniques developers and designers need to create great Web pages and apps. Topics include video, animations, forms, and APIs to create location-based services, and offline applications.

The W3C HTML5 online course starts 18 March and lasts six weeks. Students will have access to high quality content material, be trained by a first-class expert, and receive a certificate upon course completion.

During the HTML5 course, students will:

  • Learn the new simplified HTML5 tags
  • Play with the <audio> and <video> elements
  • Draw and animate fun Web graphics
  • Discover the newest HTML5 forms features
  • Test the geolocation, orientation APIs and much more
  • Understand the HTML5 offline features

Read the W3C HTML5 training detailed course description, and register before February 22 to benefit from the early bird rate.

Learn more about W3DevCampus, the W3C online training for Web developers.

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New training course on Game development in HTML5

October 6, 2011

W3C is pleased to announce a brand new W3C online training course dedicated to “Game development in HTML5”. The objective of this course is to have students use open Web technologies such as HTML5, CSS3 & JavaScript to create browser based multiplayer games.

W3C HTML5 logoIn this course, students will learn:

  • about the current state of JavaScript games
  • what are the HTML5 elements useful in game development
  • how to use HTML5 animation and CSS3 transitions
  • about collision detection and basic physics
  • how to implement multiplayer gameplay
  • how to deploy your game in the appstores

A snapshot of the course content is available in the course description below.

Taught by Michal Budzynski, the course will last 4 weeks, from 31 October to 27 November 2011.

To ensure your place on the course, do enroll now! The full price of the course is €225 but we have a limited number of seats available at the early bird rate of €145, open until 22 October 2011. Enroll now and benefit from the early bird rate!

Who should attend?

Course is prepared for both – Web Developers interested in creating games and Game Developers who wants to create games for Web browsers.

Prerequisites

Basic knowledge of HTML, JavaScript & CSS.

How does this work?

The online course is delivered as a series of 4 modules, one per week. Each module presents information as one or more lectures and includes an assignment and some other activity. The material for the week is made available on each Monday morning (at the latest). You should aim to complete the week’s work by the following weekend although assignments will be accepted up until the end of the course.

You can participate in the course from any time zone. When you choose to work on the material and assignments is entirely up to you. It is anticipated that you will need to spend around 2-3 hours per week on the course (as an average).

Interaction between participants is strongly encouraged through the discussion forum. The discussion forum is open at all times and the teachers will usually respond in good time, especially during (European) office hours.

All course material is presented in English. Assignments must also be submitted in English. Participants may post messages to the discussion forum in any language.

How Do I get a Certificate of Completion?

The course includes 4 practical tutor-marked assignments (TMAs) that all need to be completed satisfactorily if you are to receive a certificate of completion.

What do I need?

All material is delivered via the Web and so is accessible on any browser. The course is hosted by a Moodle platform. Participants are allocated an account on the training system and this grants access to course materials and the a dedicated discussion forum. Register now!

About the trainer: Michal Budzynski

Michal Budzynski photo Michal is a JavaScript developer from Poland with strong game development background, currently working for GG Network (owner of Gadu-Gadu, the biggest Polish instant messaging client). He has created one of the most popular Canvas HTML5 game tutorials – html5gametutorial.mibbu.eu. He recently organized onGameStart, the first HTML5 games event, in his home country Poland.
Michal is also creator of the first PhoneGap implementation for Samsung Bada system. As a Javascript trainer he has run technical workshops in many countries such as France, Bulgaria, Poland, Italy or Brazil. JavaScript is not just his job – it’s his lifestyle. Follow Michal @michalbe

Course description: “Game Development in HTML5”

During the workshop you will learn how to use Open Web Technologies such as JavaScript, CSS3 & HTML5 to create browser based multiplayer games. We will discuss and compare different methods of real-time animation, implementing game loop, structure of the code or communication between the players. Logic of our games will be based on an engine we will write – it will be able to animate sprites, detect collisions, add basic physics to our characters and much more. Finally, you will learn how to run your game as a desktop application outside the browser on MacOSX, Linux & Windows, or as a native application on your mobile device. And how to sell it in the appstores.

Each week ends with a practical assignement.

Week 1: Introduction to HTML5/JavaScript game development

We will remind basics of JavaScript & HTML5, learn how to manipulate Document Object Model and draw on canvas element. We will test different methods of implementing game loop and user controls. An history of JavaScript games will also be presented.
Week 1 assignment: “Create single object on a scene and control it using mouse or/and keyboard.”

Week 2: Let’s make it move!

We will discuss different methods of sprite animation using HTML5 and remind information about basics of physics from high school. We will also learn how to detect collisions between objects.
Week 2 assignment: “Create animated character that could jump on the platforms on the scene.”

Week 3: Connecting with other players

We will review methods for connecting players. Then, we will check if it is possible to connect two browsers without worrying about the server side scripts. We will also learn how to implement multiplayer gameplay in our games.
Week 3 assignment: “Add multiplayer support to your game.”

Week 4: Deploying your game

Last but not least – we will explore the power of JavaScript, CSS3 & HTML5 outside the desktop browser. We will add native features of your mobile phone like accelerometer or vibrations and publish your game in the app stores.
Week 4 assignement: “Create package with your game for mobile devices using described frameworks or publish it as a desktop application for different operating systems.”

Terms and conditions

The training course is offered subject to the following terms and conditions.

  • W3C will deliver the course in line with the published description for the advertised fee.
  • Payment must be made, in full, at the time of registration.
  • Payment is processed using either a credit card or a PayPal account.
  • Participants may withdraw from the course at any time after registration.
  • Refunds will only be made if the participant withdraws within the first week of the online course.
  • W3C intends to continue to make the course material available to registered participants for at least 2 months after the course has ended.
  • All material, including that produced by participants, in assignments and correspondence is copyrighted property and cannot be copied, duplicated, posted on another Web site, or otherwise used without the original author’s consent. Conversations and posted messages are private and cannot be copied, duplicated, forwarded, or conveyed to anyone else without the original author’s permission.

Questions?

Please write to training@w3.org . Thx.

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