Archive for the ‘HTML5’ Category

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HTML5 for Games: Gap Analysis

December 14, 2011

HTML5 logoWe just published the final version of a report on the “HTML.next for Games” event (PDF) we ran this September (a earlier version is available in HTML).

HTML5 enables the development of games that run across devices, and are both easy to deploy and easy to maintain. Several features that are not yet part of the Web platform would be directly useful for games development, though. The workshop was the occasion to engage with the games community and to start listing features of interest. Workshop participants (including people from Bocoup, Google, Mozilla, RIM, Tecnalia, Wooga) were passionate about games and Web technologies. During the workshop, more than 20 features that would enable the development of better games using regular Web technologies were reviewed, refined and classified:

  • 12 new features were identified, such as the need for a Joystick API, a mouse lock mechanism, an orientation lock mechanism, or high performance timers
  • Standardization has already started for 5 features such as accurate sound triggering or real-time peer-to-peer communications.
  • A few other features mentioned require more discussion, or were seen as out of scope for standardization in W3C.

This report describes the main use case for each of the features of interest and includes a short gap analysis of today’s (end of November 2011) Web platform from the point of view of game development. Where applicable, the W3C working group and links to possible draft proposals are mentioned.

To ensure that games community needs are known and properly addressed in W3C, the W3C Games Community Group was created at the end of the workshop. This group is dedicated to tracking the implementation of Open Web Platform features directly relevant for games development, and communicating how to build games on the Open Web Platform to the general public.

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Web and TV: Device Discovery Identified as Top Requirement for Home Networking

December 7, 2011

With HTML5, Web technology is becoming a serious contender for implementing applications that in the past required writing native code. Much of the excitement around HTML5 is focusing on its new audio and video capabilities. So it’s only natural to look at to what extent Web technology can be used to implement today’s and future home-networking applications, such as “second screen” scenarios or access to home media servers.

That’s exactly what W3C’s Web and TV Interest Group did in recent months. They just published the result of their deliberations: a requirements document. Not only that, the group identified a major gap in current Web technology: the lack of device discovery, i.e. a means for an application to discover services and applications available on the home network.

As a consequence, work on device discovery for home networking has now started in the W3C Device API (DAP) WG . Most of the discussion is currently focussing on Web Intents, which has its own mailing list. Non-Web-Intents proposals for device discovery have been proposed by Opera/Cable Labs and the EU Webinos project.

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The “future TV” discussions in Rennes

November 15, 2011

The W3C/OMWeb team will participate at the upcoming “Recontres INRIA-Industries” event, this Thursday 17 November, in Rennes, France. This joint research-industry event will focus on topics such as: “What new standards to come? What new services to deploy? What opportunities for the 3D TV, the connected TV, and the interactive TV?”. The event programme will cover these topics and more.

Through a talk by François and demos at a booth, OMWeb will report on the W3C Web&TV impressive work initiated a year ago, with 3 workshops around the globe (Tokyo (Sept. 2010), Berlin (Feb. 2011), Hollywood (Sept. 2011)), the creation of a dedicated Interest Group and two task forces: the Home Network Task Force and the Media Pipeline Task Force. OMWeb will also demonstrate the power of HTML5 that will trigger new usages and services which will pave the road of the future TV…

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