Archive for the ‘HTML5’ Category

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New HTML5 training course! – Early bird until 22 Feb.

February 15, 2013

W3C HTML5 logo

W3C is pleased to launch a new “HTML5″ training course!

Experienced trainer Michel Buffa will cover the techniques developers and designers need to create great Web pages and apps. Topics include video, animations, forms, and APIs to create location-based services, and offline applications.

The W3C HTML5 online course starts 18 March and lasts six weeks. Students will have access to high quality content material, be trained by a first-class expert, and receive a certificate upon course completion.

During the HTML5 course, students will:

  • Learn the new simplified HTML5 tags
  • Play with the <audio> and <video> elements
  • Draw and animate fun Web graphics
  • Discover the newest HTML5 forms features
  • Test the geolocation, orientation APIs and much more
  • Understand the HTML5 offline features

Read the W3C HTML5 training detailed course description, and register before February 22 to benefit from the early bird rate.

Learn more about W3DevCampus, the W3C online training for Web developers.

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TV, social media and Web apps at the 3rd FOKUS Media Web Symposium

February 6, 2013

Do not miss the upcoming 3rd FOKUS Media Web Symposium, March 14-15 2013!

Media and mobile Web experts, technology vendors and content providers are invited to meet in the vibrant city of Berlin, Germany, to spot and set trends as well as draw future roadmaps of Applications, Content and Technologies for a multiscreen world. The bulk of services in today’s mass market as well as the markets of the future will be based on Web technologies. Contents and Internet based services are being delivered to PCs, game consoles, TVs, smartphones, tablets and even cars.

3rd FOKUS Media Web Symposium bannerAt the 3rd Fraunhofer FOKUS Media Web Symposium, we will discuss which technical gaps and barriers have to be cleared to address all kind of viewers in a multiscreen environment. We will even go a step further opening for new business domains since Web based media technologies will be used for more than pure entertainment in the future. Smarter Cities and Internet of Things are also on the symposium’s agenda, which looks like this:

  • Day 1:
    • Two tutorials on Connected TV and Multiscreen App Development
    • Two workshops on:
      • TV – hybrid, smart, social, multiscreen – what is next?
      • Web Technologies for Smart Cities & Internet of Things
  • Day 2: Conference sessions on Smart Cities, Streaming Media, Web Apps, and more.
    • Dave Raggett (W3C team) will notably present “Smart cities as a Web of people, things and services

Registration is open and you still have time to benefit from the early bird ratebefore 14 February 2013!

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HTML5 for Games: Gap Analysis

December 14, 2011

HTML5 logoWe just published the final version of a report on the “HTML.next for Games” event (PDF) we ran this September (a earlier version is available in HTML).

HTML5 enables the development of games that run across devices, and are both easy to deploy and easy to maintain. Several features that are not yet part of the Web platform would be directly useful for games development, though. The workshop was the occasion to engage with the games community and to start listing features of interest. Workshop participants (including people from Bocoup, Google, Mozilla, RIM, Tecnalia, Wooga) were passionate about games and Web technologies. During the workshop, more than 20 features that would enable the development of better games using regular Web technologies were reviewed, refined and classified:

  • 12 new features were identified, such as the need for a Joystick API, a mouse lock mechanism, an orientation lock mechanism, or high performance timers
  • Standardization has already started for 5 features such as accurate sound triggering or real-time peer-to-peer communications.
  • A few other features mentioned require more discussion, or were seen as out of scope for standardization in W3C.

This report describes the main use case for each of the features of interest and includes a short gap analysis of today’s (end of November 2011) Web platform from the point of view of game development. Where applicable, the W3C working group and links to possible draft proposals are mentioned.

To ensure that games community needs are known and properly addressed in W3C, the W3C Games Community Group was created at the end of the workshop. This group is dedicated to tracking the implementation of Open Web Platform features directly relevant for games development, and communicating how to build games on the Open Web Platform to the general public.

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